RUMORES BUZZ EM HELLDIVERS 2 GAMEPLAY

Rumores Buzz em Helldivers 2 Gameplay

Rumores Buzz em Helldivers 2 Gameplay

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There are multiple currencies to get familiar with. Whether you're unlocking new Stratagems or upgrading ship modules, you'll find that not everything uses the same currency. Here are the ones you'll need to know and what exactly they can do:

Make use of your Stratagems often. The tutorial does an excellent job of covering how important Stratagems will be for you throughout the game. But when you're out on your very first mission, you'll see just how essential they really are.

The best shooters encourage players to take part in a way that suits the game’s tone and universe, and Helldivers 2 is certainly one of them. You play in a sort of demented panic, calling in airstrikes with abandon and getting through ammo so fast you end up carrying huge backpacks of the stuff everywhere you go.

There’s not only cooperative combat, but you’ll have cooperative objectives to tackle with your team as well. You’ll be able to share locations with each other and move together across the map.

Empunha armas esmagadoras! Decide como vais enfrentar cada onda por inimigos usando uma variedade do ferramentas ofensivas e de defesa. Precisas por enfrentar uma investida gigante do Terminids por uma só vez? Chama uma cápsula hell para qual largue uma bomba de 500kg, deixando de modo a trás só os corpos por insetos libertados.

An expansive map also means more potential areas for enemies to be lurking. You’ll need to strategize on missions and work toward objectives together, as venturing out on your own could be detrimental. 

Plus, you get to see the hideous bug creatures and murder-loving automatons closer than ever before, which is a nice bonus – each faction had lots of variety too, from chainsaw-armed androids who slowly closed in for the kill to heavily-armored beetles who charged at me with reckless abandon.

Brian Eno unveils new version of his iconic neon turntable, but you’ll need to move fast as only 150 are being made

You can even sneak past encounters if your team moves carefully. You’re all free to decide how you want to spread Managed Democracy: up close and personal, or with tactical oversight.

Either way, it’s your team’s first priority to use a Reinforce stratagem to call your brand new Helldiver down to the planet to pick up right where you left off. You can even grab the guns your previous corpse left behind.

Although you can take on missions alone, it’s better with three other players – this is very much a co-op experience. Everyone gets a set of primary and secondary weapons – which means shotguns, SMGs, assault rifles and pistols – as well as grenades. During combat however you can also call in Strategems, special weapons and items ranging from orbital missile strikes to defensive shields and automated machine gun turrets.

And that’ll happen more often than you might think, because Helldivers 2’s enemies are pelo pushovers, especially on harder difficulties. Death is an intentionally common occurrence, because instead of being a beefed-up hero with lots of health and enough firepower to take down hundreds of enemies unscathed, you’re put into the feeble boots of a grunt who makes a better sandbag than a soldier. At the beginning of each level, your team is given 20 revives, where your killed-off character is replaced by an equally unimportant peon anytime you Helldivers 2 Gameplay fall in battle.

As a multiplayer experience, I think Helldivers 2 hits all the right notes. The gameplay basics are fun and the open-ended environments give you a fair amount of flexibility in how to tackle each objective. It seems like quite a tactical game too, though the need for advanced strategies wasn't too pressing at the lower difficulties I had the time to unlock. It doesn't seem terrifically complicated, nor does it come packaged with the kind of comprehensive content package that modern players often expect, but I think those omissions are more than forgivable at its asking price. The special abilities the game provides, combined with friendly fire (which is enabled at all times) is a recipe for a lot of squad-based fun with friends. There are echoes of other PvE shooters here - namely of the extraction shooter variety, though Mass Effect 3's multiplayer also came to mind - but this game seems more oriented around having fun than creating a tightly crafted competitive experience.

The gameplay loop is so tight, it would be laughably slim in the wrong hands. You team up, hit the planet, kill things, collect stuff then extract to count your earnings and buy better weapons. Repeat until exhausted. Levelling up unlocks new collections of deadlier hardware, but it’s basically the same thing over and over again until the planet has been “liberated” and you and all the other players in the world move on to another (yes, there’s a global real-time battle map, with every participant contributing to the intergalactic, ahem, peace effort).

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